Feral Bulletins

Join this infrequent list to get occasional updates on Feral Vector and upcoming events. We promise this will be a low traffic list, you'll always have a clear option to unsubscribe, and we won't pass your email address to anyone else.


Powered by MailChimp

> Close this <

Richard Perrin: Locked Door Puzzle

Interactive fiction

Richard is an independent game developer that credits his abilities as a game designer largely to a period in which he made a lot of experimental prototypes. He’s currently developing Kairo, but rather than talk about that, will be doing a session titled “INTERACTIVE FICTION IS WICKED”. It really is. If you haven’t tried any of it, go and play Violet. Do it now, because it’s wonderful. It’s come a long way since the 80s, when it had long tape loads, San Francisco earthquakes, groos, and arsey men shooting you for taking an apple. Richard will have many more examples of excellent modern IF on the day.

Posted on: 1 Comment

One Response

  1. […] Richard PerrinĀ did a lovely talk about the genre of interactive fiction, which can be quite hard to get into as a consumer because it has a fairly isolated fanbase. He talked us through five of his favourite examples. They had to be spoileriffic, to demonstrate why they were effective pieces, but it made me want to check them out anyway. (And that reminds me, the sequel to Choice of Romance is out now and I haven’t played it yet.) […]

Leave a Reply