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Here’s the full line up for Feral Vector 2014, spanning talks, workshops, games, discussions, tea and performances. There might be one or two late additions, too…

Alec Holowka, Infinite Fall: Demo of Night in the Woods.
Ricky Haggett, Honeyslug: Demo of Hohokum.
Spacebears will be there with their game Kingdoms.
Jonathan Prior, taking games seriously.
David Aldhouse, Society of The Six: building a real life escape the room game.
Richard Hogg returns with the magnificent Tea Club, made possible by Sheridans
Alice O’Connor, Rock Paper Shotgun: readme.txt
Tammy Nicholls, Games Workshop: World building.
Tim Hunkin, Under the Pier Show: Mechanical arcade machines.
Adam Hay, The Chinese Room: Sound Design
Alex May, Independent developer (Starboretum, Eufloria): Tai Chi and game design.
Jazz Mickle, independent developer (Coffee Mafia): Trains
Christos Reid, independent developer: Personal games
Hannah Nicklin, freelance: Theatre, Games and play
Gwyn Morfey, Fire Trap: Live games
James Parker, writer: A Fireside Chat
Alan Hazelden, independent developer: Puzzlescript Workshop
Alistair Aitcheson, independent developer: Tap Happy Sabotage, large tablet prototyping.
Tom Betts, Big Robot: Game Art of the Noughties
Dreamfeeel, indepedent developer/performer: Infinite sketchbook performance.
Patrick Ashe, indepedent developer/performer: Walking Simulator Simulator
Catherine Unger, Tom Vian, Adam Vian; SFB Games: ‘Haunt the House: Terrortown – a Visual Design journey’
Luke Whittaker, State of Play Games: Developing Luminocity

Plus folk games, zines, and tea.