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QuickDraw and GlowTag: Greenfly Studios

QuickDraw_01_Small

Greenfly Studios are based in Manchester, and have been making digital folk games on the side. We played both last night, and they’re excellent. GlowTag especially has an amazing physicality to it, such that you’ll probably do well if you’ve ever done any kind of martial art. It uses the controllers and the computer just enough to enhance and somewhat automate the concept of Tag.

There’s no HD video of either game quite yet, but you can see a little of GlowTag here, and a little of QuickDraw here. Stephen Morris will be at BoA running both games, and if you don’t have a ticket yet, you can get one here.

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  1. […] Glowtag – This was funny as hell, but became a little bit predictable after a few rounds. The basics: up to seven players grab a PS Move controller and stick it in their back pocket or simply the back of their pants. The controller’s trigger faces away from the player so other players can press it when that specific controller lights up. As long as a player’s controller is glowing he or she gains points. The person with the highest score at the end of the game — which is reached once everyone has been the target once — wins. So, it’s the objective of everyone else to find who is “it” and press that person’s trigger. Once that’s done, another controller lights up and a new chase is on. Also, you’re not allowed to look at your own controller, so it’s hard to tell when you’re “it”. The first and last players had a very big advantage (as far as winning went) in that they could use their position in the turn order to their benefit — the first person using the initial confusion and the last person figuring out that he or she is the only player left. Unless you take this game super seriously (like, holding tournaments or something), this shouldn’t be a problem. Lastly, the attempts from organizers to establish a legal play area were well-intentioned, sweet, but also completely ignored. Part of the challenge of the game actually became finding the best and smartest ways to get away from the other players; hiding behind construction site fences; with complete disregard for the safety of bystanders, or basically anyone, charging into a crowd of onlookers to avoid capture; going full-out parkour on the play area etc. […]

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