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Kerry Turner and Simon Parkin: I Get So Emotional Baby

Sweatshop

Kerry and Simon both work for LittleLoud, and one of their recent games was Sweatshop. Sweatshop made me feel horrifically guilty, because running my factory at optimum efficiency and profitability meant employing little slave kids to put on the end of my production line. It’s brilliant because it feels like gaming you know, but is making you do dreadful things to succeed.

This session will explore that idea and some related ones. It reminds me a little of Jenova Chen talking about time attack modes in early prototypes of Flower, which they removed because play-testers were screaming “fuck yeah!” at new records, and that wasn’t quite what the designers were going for. This isn’t about some stupid question like “Can games make you cry?”, it’s not a Countdown To Tears™. It’s about nuanced game design. How do games make you feel angry, or guilty, or dirty?

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  1. […] I Get So Emotional Baby  was a bit too quiet for me to hear a lot of the talk, but I got the gist of it and I now want to try Sweatshop. Kerry Turner and Simon Parkin gave an interesting commentary on the emotion-inducing mechanics used in Ico and its sorta-sequel-sorta-prequel Shadow of the Colossus. […]

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