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Ed Key: Proteus

proteus-starflowers

Proteus is an extremely beautiful game, which will be there to play for a while at Bit of Alright. It’s filled with naturalistic interactions and stripped down forms. I’ve played through several different builds of Proteus, and each time found them slightly more mesmerising, both through the procedurally generated terrain and the intentionally scripted events. Cause and effect aren’t always apparent, with the effect of making me feel a little superstitious about my actions within the game. Some action I assumed caused something can quickly becomes a habit, even if it was unrelated. It’s a beautiful, abstract, and supremely relaxing thing. Fuck realism, this is the closest I’ve come to the feeling of a walk in the countryside whilst sat at my computer.

Developer Ed Key will be there with it, and he’ll also be answering questions during Ricky Haggett’s session.

Rosie Fairchild and Mark Rochefort: Splash and Ripple

Splash and Ripple

Splash and Ripple are a Bristol based live event creators, making experiences both real and digital. To achieve this they employ a combination of games, immersive technology and interactive theatre. Part of the Bristol street game scene, creative director Rosie Fairchild has been creating, producing and directing real world games for over four years now. Highlights include Splash & Ripple’s first production Shadows Follow, and working as developer and director on Slingshot’s 2.8 hours later.

Rosie will be talking briefly about the rapidly burgeoning scene of real world games, and running Babel, an indoor game with a bit of running about that tests the power of communicating without words, working in teams to find hidden objects and sneak up on others.