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Boop.

(This post may affect some people who are really good friends. I’m sorry if that’s the case; I still love you all – David H).

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I’m standing outside a bar in Nottingham and the people around me have suddenly started inventing new forms of Boop. Boop is a game where you touch someone on the elbow and say boop. The only other rule is “You can’t boop your butcher”. The elbow thing happened because, in the orginal group that started to play it at GDC 2014, booping a relative stranger on the nose was too intimate. Variants have sprang up since that day though, and they continually poke at that boundary.

So the invention of variants is happening in this street outside a bar in Nottingham, and I’m not really ready for it. It’s halfway through a festival that exhausted me before it began; all I want to do when I’m not working is relax, but at this point in running bits of a week long event, switching off takes concerted effort. Someone touches me on the neck, someone else puts their fingers in my hair, and I’m not in a state to process any of it.

Sometimes you’re trying to hold up your end of a conversation while, with partially shredded nerves, you’re also wondering about where you’re going to shove all of the exhibitors for that over-booked gallery tomorrow, how your job scaled up unexpectedly this year, how you’ll balance the damage this week is doing to you with the relationships you have to maintain outside of it. Just as your mind is snapping back and catching up with the person you’re talking to, someone else touches you somewhere and screams a word. The group suddenly becomes a flurry of limbs, people are shouting and the delicate tower of blocks you were mentally balancing in order to be sociable at all comes tumbling down.

Sometimes you try not to react, sometimes you fake a smile. Occasionally you scowl or stare blankly at them, and at its very worst you struggle a little to not let your elbow fly the way you once trained it to. You sigh inwardly and calmly begin restacking blocks.

Most of the time, I’m lucky enough to not need to stack those blocks at all in order to be with people. Not everyone is that lucky though. Introverts, those who’ve been bullied, those who are getting over social phobia, those who suffer from OCD or depression, those for whom touching is a really intense interpersonal thing, those who’ve had traumatic experiences, can suddenly find themselves in the midst of a group spontaneously playing Boop, or variants thereof, all revolving around puncturing each others personal space in socially abnormal ways. The issues don’t really show on the surface, yet that one superficial touch from you ripples downward into them.

People’s boundaries are different, and they can vary over very short timescales too. Unlike most games, Boop has the capacity to exist as a spreading, non-consensual magic circle. It’s made of non-verbal behaviour that people rapidly learn and mimic, bulldozing conversations and personal space, spreading amongst groups made of good friends and relative strangers, a peer pressure seeping through events and bars and weeks and continents. There’s no opt out, other than looking like a killjoy or quietly walking away. Sometimes, you do the latter and the game follows you anyway.

(CC photo of Bausack by Bandu).

Games Are So Much More Than An Industry

(A.K.A. fifteen minutes of David being egregiously unfair to every screenwriter he knows).

The explosion of new games and independent developers that’s been reverberating for the past seven years isn’t just an expansion of the games industry, it’s an expansion of games and game cultures.

Game development is cultural activity, and if most independent developers seem bound to suffer the poverty of authors, artists and musicians, why is so much of what they do still bound to industry?

Thousands of games funnelled every year like cattle toward a marketplace. Selling should not be the only route to an audience, but in the UK it feels like there are few alternatives. Funding for cultural projects has largely dried up, and it’s skewing games horribly towards selling over creating. This does not help us explore the expressive range of a medium.

At the same time, the myopic focus on games soley as industry stymies developers in understanding their position relative to everything else. Is it any wonder The Arts Council don’t give a fuck about games, given how highly trained we are to think and talk of them as products?