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Venue, and First Speakers

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Crypt on the Green

We can now reveal exactly where Feral Vector is going to be: The Crypt on the Green. It’s a beautiful brick vaulted structure in Clerkenwell, where we’ll be holding all of the talks and workshops. Speaking of which, here’s our first programming announcement too:

Tammy Nicholls (Lead Graphic Designer, Games Workshop), Worldbuilding
Jazz Mickle, TRAINS
Christos Reid, personal games
Alice O’Connor (News Editor, Rock Paper Shotgun), readme.txt
Alex May, Tai Chi

… and many more to be revealed.

Some of these will be talks, some will be workshops, and some might be both, but they’ll all touch on games and game design. Alice O’Connor runs a fascinating tumblr about readme files, and elaborates more on it here. Alex May is currently making Starboretum and thinks about the influence Tai Chi has on his game development practice. Tammy Nicholls is graphic design lead at Games Workshop, and delivers excellent worldbuilding workshops via Thesis Industries. Christos Reid has made a lot of small, personal games, and Jazz Mickle, as well as her boundless excitement, has significant things to say about trains in games.

There’s plenty more to announce, but we’re sitting on it for now. Get your tickets over at Eventbrite.

Gratuitous train

(Gratuitous train cropped from CC image by Ilya)

QuickDraw and GlowTag: Greenfly Studios

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QuickDraw_01_Small

Greenfly Studios are based in Manchester, and have been making digital folk games on the side. We played both last night, and they’re excellent. GlowTag especially has an amazing physicality to it, such that you’ll probably do well if you’ve ever done any kind of martial art. It uses the controllers and the computer just enough to enhance and somewhat automate the concept of Tag.

There’s no HD video of either game quite yet, but you can see a little of GlowTag here, and a little of QuickDraw here. Stephen Morris will be at BoA running both games, and if you don’t have a ticket yet, you can get one here.

More Speakers, And Games!

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Wave Trip, by Lucky Frame

We’ve been busy organising more of the programme for Bit of Alright, and are really excited about… well, all of it. As well as those already announced, we will have things by:

Lucky Frame (Game run by Jonathan Brodsky)
Glitchnap (Games run by Jonatan Van Hove)
Nat Marco, Honeyslug
Lawrie Russell, developer of Trash TV
Richard Hogg
Caspian Prince, Puppygames
Tom Betts, Big Robot

As well as games by more people! A little taste of some of this:

Glitchnap are the Nordic developers of LAZA KNITEZ!! as well as GO NUTS!!, both of which will be playable on the day. Richard Hogg, instead of a talk, will be doing Tea Club, in which he will make you tea while conducting interviews. Nat will once again be running a game design workshop; last year it was about making games with rocks, which was brill. Tom will be doing something related to Sir. I can’t yet reveal what Jonathan from Lucky Frame will be showing, but it sounds amazing and here’s a really big clue.

As well as all of that, there will be Bennett Foddy‘s QWOP 3D, Stephen Morris from Greenfly Studios running their PS Move games Quick Draw and Glowtag, and Starseed Pilgrim developer Droqen‘s new game BONUS LOOK, which is co-op, but not as you’ve known it…

Tickets are still available on Eventbrite, and we STILL have more to announce. From tomorrow, we’ll be doing daily blog posts with a bit more detail on the games and stuff people are doing.