Feral Bulletins

Join this infrequent list to get occasional updates on Feral Vector and upcoming events. We promise this will be a low traffic list, you'll always have a clear option to unsubscribe, and we won't pass your email address to anyone else.


Powered by MailChimp

> Close this <

Programme For Tomorrow

A load of people are asking us about a more precise programme for tomorrow. You can find that here.

If you’re expecting to spend the whole day in a seat staring at a stage, and you really really want to, you’ll be able to do that. But BoA isn’t really a conference, and we want to make it less conference-like: There’ll be loads of stuff to play and people to talk to.

Full Lineup, & A Bit About The Venue

MS Stubnitz at Canary Wharf, photo by Phalque
(Photo by Phalque, from MS. Stubnitz)

A momentary break in posting, to put the full running order in one place. Bit of Alright on Stubnitz will have things by:

Mike Bithell (Independent game developer)
Ben Milsom (MindCandy) & Mark Shaw
Holly Gramazio (Hide&Seek)
George Buckenham (Die Gute Fabrik)
Jonathan Whiting
Stephen Morris (Greenfly Studios)
Tom Betts (Big Robot)
Lawrie Russell (Trash TV)
Caspian Prince (Puppy Games)
Mitu Khandaker (The Tiniest Shark)
Alistair Lindsay (Freelance composer and sound designer)
Cara Ellison (Littleloud/Rock Paper Shotgun)
Jonathan Brodsky (Lucky Frame)
Andrew Smith (Spilt Milk Studios) & Andrew Roper
Nat Marco (Honeyslug)
Richard Hogg
Jonatan Van Hove (Glitchnap)

As well as that, there’ll be more games by Bennett Foddy and Droqen.

Also, you can read a bit more about the fantastic venue here. As well as being a really well appointed place for all sorts of events, MS Stubnitz is a fascinating project, which has been touring European cities and hosting interesting things since 1991. We’re *really* excited about doing this and getting you all together there.

If you haven’t got them yet, you can still get tickets at bitofalright2013.eventbrite.co.uk

QWOP 3D by @bfod

There doesn’t seem to be much documentation of QWOP 3D yet, but here’s a video of the final during the Rumpus Royale at GDC:

The countdown and starting pistol are a sublime piece of staging for such a ridiculous spectacle.

It’s one of the games that will be playable at Bit of Alright; Bennett Foddy, seen commentating in the video, is the developer. Here’s a bit more about the original QWOP from this Quote Unquote interview:

The thing I like most about QWOP is actually that you can choose to degrade yourself and and shimmy all the way to the end on one knee over the course of an hour. At first, I thought that I should fix that so that people would be forced to play honestly, but I changed my mind when I started to get emails from people who were proudly claiming to have ‘beat’ the game in this way. There’s something great about the idea that all these people are cravenly shimmying their way to the finish line, with the hurdle dragged along by their trailing leg, inch by inch. To really win at QWOP, you need to have both skill and dignity.

We particularly like the idea of games as powerlessness fantasies.