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Write up: Jam Game Jam, A Game Jam With Jam

Nat Marco had a few ideas for things to run at Bit of Alright, and one of them was a game jam, conducted using jam. So technically, not just jam games, but jam jam games. On the day, we got quite lucky with the weather, so could run things on deck in the sunshine. Massive thanks to Nat Marco and Jonathan Whiting for running such energetic workshops up there.

Here’s a write up from Nat of the games people came up with, with photos by Jessica Bernard.

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Licktionary

The tasty drawing guessing game!

BOA0413-187

You will need:

A jar of jam
A funnel
A wooden spoon
Some paper cut into squares
A pen
Minimum 2 players
Create your image deck — Use the pen to write names of simple shapes or pictures on some of the paper squares e.g. smiley face, star, triangle etc.

How to play:

Form teams of 2 or more players. Each team takes turns to draw/guess. The player who most recently ate jam draws first. The guessing player keeps their eyes shut during the drawing and guessing process. Points are awarded for correct guesses.

How to draw:

Take a piece of paper from the image deck to find out what to draw. Fill the funnel with jam and use the wooden spoon to push the jam out of the end (a bit like a piping bag). Draw the image on the paper using this funnel technique.

How to guess:

Places the drawing in the guessing players hand. The guessing player needs to lick the drawing to try to figure out what the picture is with their tongue. If they guess it correctly they win a point.
**Remember — guessing players must keep their eyes closed!

 

Orange, Lemon, Lime

Catch with a confusing citrus twist!

BOA0413-196

You will need:
1 lemon
1 lime
1 Orange
Forfeits — Half a lemon spread with marmalade, half an orange spread with lemon curd.
2 players
** Playing with forfeits is optional.

How to play:

One player holds the lemon in one hand and the orange in the other. The other player holds the lime. The player with the orange and lemon throws a fruit first — the other player has to catch it. Before catching a fruit the player must shout out the following:
Before catching an orange the player must shout — lemon.
Before catching a lemon the player must shout — orange.
Before catching a lime the player must shout — lime.
Players take it in turns to throw a fruit to each other. If someone forgets to shout out a fruit or shouts out the wrong fruit they lose a life. Lose three lives and you must eat one of the forfeits! If you’re playing without forfeits the first person to lose all three lives is the loser…

 

Jammin’

The musical memory game!

BOA0413-208

You will need:
4 empty jam jars (with lids)
4 wooden spoons
4 players

How to play:
Each player takes a jam jar and a spoon. Form teams of two and sit diagonally from your team mate around a table. Each player should be sitting next to and opposite someone from the other team. The aim of the game is for each team to build up a tune by tapping their jar. Each time a member of the team plays a tune, it must be the last one played plus an new note at the end. Players must try not to get distracted by the other teams tune!

The player who last ate jam starts by playing a simple 3 note tune on their jam jar. The player sitting next to them (clockwise) then plays their simple 3 note tune on their jar. The next player must play their team mates tune (the first one played) plus an extra note at the end. The player next to them plays their team mates 3 note tune plus an extra note at the end. It’s now the first players turn again, they must play the tune their team mate played, plus an extra note. This continues until someone gets it wrong.

It’s probably sensible to have an additional player who sits out of the memory game so someone can verify if players are playing the correct tunes.

Players cannot play the same note more than 3 times in a row.

 

FruitJamHockeyTowerDefence

The game of sweet sugary victory!

BOA0413-204

This game seemed rather complicated so I don’t know the exact rules. We’ll need to ask Oscar! The general idea seemed to be to flick jam jar lids through an obstacle course in order to destroy all your opponents sugar cube towers. There were wooden spoon boundaries for the course. If you flicked your lid outside the boundaries it’s position is reset. There are fruit and funnel bumpers to avoid and sugar cube turn markers. I’m afraid I don’t know much more!

You will need:
2 funnels
6 jam jar lids (3 in each colour)
sugar cubes
wooden spoons
1 orange
1 lemon
1 lime

The winner is the one to destroy all their opponents towers first!

 

Jam Drop

Messy jam dropping fun!

BOA0413-210

You will need:
1 wooden spoon
3 empty jars
1 jar of strawberry jam
1 dollop of strawberry jam
1 dollop of mixed berry jam
1 dollop of lemon curd
A staircase
How to play:
Put 1 dollop of jam into the empty jars (1 with strawberry, 1 with mixed berry and 1 with curd). Line these up next to each other on the floor by the stair case. The lemon curd jar should be in the middle. Players take turns to pick a stair and drop a blob of strawberry jam, using a wooden spoon, down into the jars below. The higher up the stair, the bigger the score multiplier but the harder it is to aim. There is a no leaning rule — players must release their blob of jam from a fully upright position. Players get to drop 3 blobs of jam each turn.

Point are awarded in the following ways:
+ 10 for getting strawberry jam in the strawberry jam jar.
+ 5 for getting jam in the mixed berry jam jar.
– 10 for getting jam in the lemon curd jar.

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Our thanks again to Nat!

Photos From BoA 2013

Below are a few choice shots from Bit of Alright 2013; you can find a full gallery here. All photos are by Jessica Bernard, and licensed under Creative Commons BY-AT-NC. Feel free to use them on blogs etc., but please include a photo credit for Jessica.

Thanks, And Not Not Games

Thank you all for coming to BoA last week! We meant to post the text below on the morning, but didn’t have time. The Stubnitz is an incredible venue, the weather was fortuitously sunny, we had a lot of fun running it, and judging by Twitter you all had a lot of fun being there too. There are a few hundred megabytes of photos as well as 38 gigs of video to sift through; we’ll get on posting that as soon as we can.

https://vine.co/v/bTKEKaWudvT

(Unfinished games, by Michael Brough)

This is the text from the programme last Friday, written by David Hayward:

There’s been a particular wave function in my brain for the past few years, and I’ve been waiting for it to collapse. In the run up to this Bit of Alright, I think it did.

It started in 2009 when I heard Frank Lantz say “Games are not media”, and that we’d been suckered into thinking of them that way because, just like other media, until recently they came on a disc in a box. To think of them that way excludes thousands of years of heritage and culture that is, undoubtedly, “games”.

At the same time, it’s useful to think of videogames as media. The reason I started making and working with games is because, as such, they are so inherently weird. A decade ago, in a life with too many commitments related to other cultural forms, I slowly pared it down to games as the most important and interesting one, because in some sense they incorporated all the others I was giving up.

Considered as a medium, games are strange and plastic, able to mimic every prior form as well as absorb and invent new ones. There’s been a lot of shouting and defining things as “not games” recently. In the midst of that I’ve realised that possibly the only thing I feel like defining as not being games, is the medium we work in.

I might be wrong, but thinking of it that way, for now at least, is interesting. Whatever this medium is, it doesn’t have a punchy name, nor an easily understandable verb for making things with it beyond the anodyne sounding “develop”. I think that points to a broken bit in our language; a corner we’ve talked ourselves into. Like a pre-industrial toolkit or a pre-Cambrian way of thinking about life, we have a colloquial framework that can’t keep up with the evolution of the thing it’s describing.

Making that mistake was probably a really important part of defending what’s unique in it from land grabs initiated by older, more established things. It feels like that’s no longer necessary though. Whatever this medium is, games are a thing we can express through it. It mashes system design together with all prior forms of media. It is the strangest and most syncretic medium in history, and it’s ours.