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Archive for the ‘Speakers’ Category

Alistair Lindsay: Psychological Tricks of Audio

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Al with green plasma

Audio is an oft neglected part of games, yet hugely influential in the overall experience of playing something. Composer and sound designer Alistair Lindsay is passionate about audio, and believes it has untapped yet hugely powerful psychological effect.

I agree with him. Good audio makes a massive difference to how absorbed I become with a game, yet even in a 250+ person studio with dedicated audio facilities, it’s rare to have more than a handful of audio guys doing all the work. While sound is sadly underexploited by mainstream game development studios, independent studios may be in a unique place to do amazing things with audio. In this talk, Alistair will outline why he thinks that, what he’s found out so far, and what he’d like to do next.

Nat Marco: Game Design Rocks!

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Game Design Rocks

The picture above is one of the reasons I carry a pencil case full of sharpies around with me. It was a miserable day on Brighton Beach. We’d been hoping to play Ninja with a bunch of people in the sunshine, but instead were greeted with drizzle and wind. Basically, it sucked until we made our own fun. Being sat down, messing around with an artist underlined an important thing to me: Aesthetics really matter.

Nat is a co-founder of Honeyslug, and is also an artist and animator. She hasn’t told me exactly what’s happening during this session, but I know it’ll be a game design workshop involving stones.

Willow Tryrer, AW&SOME

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willow-aw&some

Willow Tryrer is an artist and game designer, and one half of AW&SOME. She also has an absolutely killer portfolio. At Bit of Alright, she’ll be demonstrating her game Wake Up Grandpa!, which will involve a healthy dose of the audience all screaming at her computer.