{"id":505,"date":"2012-01-31T18:53:26","date_gmt":"2012-01-31T18:53:26","guid":{"rendered":"http:\/\/bit-of-alright.com\/?p=505"},"modified":"2012-01-31T20:40:02","modified_gmt":"2012-01-31T20:40:02","slug":"minkette-how-to-create-an-addiction","status":"publish","type":"post","link":"https:\/\/feral-vector.com\/?p=505","title":{"rendered":"Minkette: How to Create an Addiction"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-508\" title=\"tiny_tower_1\" src=\"http:\/\/bit-of-alright.com\/wp-content\/uploads\/2012\/01\/tiny_tower_11.jpeg\" alt=\"\" width=\"530\" height=\"299\" srcset=\"https:\/\/feral-vector.com\/wp-content\/uploads\/2012\/01\/tiny_tower_11.jpeg 530w, https:\/\/feral-vector.com\/wp-content\/uploads\/2012\/01\/tiny_tower_11-300x169.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/p>\n<p>What makes games addictive, even when they&#8217;re not very interesting or\u00a0fun? Some games have an\u00a0alarming ability to\u00a0make us spend time or\u00a0money on\u00a0them, and\u00a0game designer Minkette will be exploring what tricks push the\u00a0buttons of\u00a0our psyches. She&#8217;ll be looking at\u00a0common tricks in\u00a0game design, as\u00a0well as\u00a0psychological experiments in\u00a0impulse control.<\/p>\n<p>Minkette is a&nbsp;freelance game designer, with credits ranging from Punchdrunk, Coney and&nbsp;Six to&nbsp;Start through to&nbsp;large multinationals such as&nbsp;Hasbro. I\u00a0know her personally. I&#8217;d like to\u00a0clarify that she&#8217;s actually not evil, is in\u00a0fact a\u00a0lovely person, and\u00a0will be discussing these evil game design tricks from a\u00a0perspective of\u00a0curious distaste.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What makes games addictive, even when they&#8217;re not very interesting or\u00a0fun? Some games have an\u00a0alarming ability to\u00a0make us spend time or\u00a0money on\u00a0them, and\u00a0game designer Minkette will be exploring what tricks push the\u00a0buttons of\u00a0our psyches. She&#8217;ll be looking at\u00a0common tricks in\u00a0game design, as\u00a0well as\u00a0psychological experiments in\u00a0impulse control. Minkette is a&nbsp;freelance game designer, with credits ranging from [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-505","post","type-post","status-publish","format-standard","hentry","category-news","category-speakers"],"_links":{"self":[{"href":"https:\/\/feral-vector.com\/index.php?rest_route=\/wp\/v2\/posts\/505","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/feral-vector.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/feral-vector.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/feral-vector.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/feral-vector.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=505"}],"version-history":[{"count":9,"href":"https:\/\/feral-vector.com\/index.php?rest_route=\/wp\/v2\/posts\/505\/revisions"}],"predecessor-version":[{"id":527,"href":"https:\/\/feral-vector.com\/index.php?rest_route=\/wp\/v2\/posts\/505\/revisions\/527"}],"wp:attachment":[{"href":"https:\/\/feral-vector.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/feral-vector.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/feral-vector.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}