Feral Bulletins

Join this infrequent list to get occasional updates on Feral Vector and upcoming events. We promise this will be a low traffic list, you'll always have a clear option to unsubscribe, and we won't pass your email address to anyone else.

Powered by MailChimp

> Close this <

Archive for the ‘Live Games’ Category

First Speakers/Doers/Things for 2016

Posted on: No Comments

BOOOOM! Feral Vector is back. In case you didn’t see yet, tickets are available right this very second from ti.to. We have a whole heap of exciting things planned for Feral Vector this year.

Emily Short will be speaking about interactive narrative structures, and Humble Grove will be showing their new, beautiful point-and-click thing 29, of which here are some incredible gifs:

Humble Grove: 29; bedroom gif

Here’s a bathroom, and here’s a rather large gif showing an exterior, so we’re linking it instead (more of their work on tumblr and twitter).

Local multiplayer game Flat Heroes will be playable there (it’s being crafted in Manchester, which I guess makes it local local multiplayer?), as well as Team Lazer Beam‘s Wrestling With Emotions. Can you create a pro wrestler and find their perfect match?

Team Lazer Beam: Wrestling With Emotions

We also particularly want to focus on making stuff this year. TO THAT END:


Workshops 2015

Posted on: No Comments

Our workshops for next week are below. Expect to make stuff, learn stuff, and go on walks. Spaces are are limited so we have a booking system, for which a link and link and password will be sent out to ticket holders only, first thing on TUESDAY 26th.


George Buckenham: Making Twitter Bots
Twitter bots are a weird little things that can do all kinds of stuff. They’re now going far beyond the Markov chain _ebooks bots of a few years ago. George will teach you how to make your own, with a little help from Harry Giles. Some of our favorites at the moment are @pixelsorter, which takes the pixels in any image you tweet at it and makes them into a new image.
@tiny_astro_naut, which uses the output of another bot, @tiny_star_field, as its input.
@massconnect4, which takes input from teams of people @ing it, then renders the board using emoji.
Also the kind of, probably NSFW, but hilarious @suxting.

Alex Johansson: Cardboard Beats Keyboard
An introduction to building custom hardware. Using MakeyMakeys and a whole heap of cardboard, Alex will show you how to wire a prototype controller up and get it talking to your computer as if it’s a USB keyboard.

Ed Key: Botany Walk
Ed Key will take you walking on a short loop through the nearby woods and lanes, peering closely at, smelling and tasting plants that you find, whilst avoiding being poisoned. The discussion will also include thinking about what wilderness and wild growing plants mean. Learning about the environment they’re growing in as an emergent system, but perhaps also about running wild from cultivation or avoiding the strimmer. Beyond the physical, once we can identify plants, a web of folk-names and forgotten uses becomes visible… Make sure to bring sensible footwear if you book for this.

Harry Giles: Gamepoems
If you’re a writer, if you enjoy playing with language, if you like the idea of playing Mornington Crescent, this workshop may be for you. Gamepoems are en emerging experimental form that some game designers are playing with. Gamepoems are not restricted to mischief or being silly, but our latest favourite example is definitely CORSON.

Gareth Briggs: Political Football
An actual game of football, but with different rules. It’s a game about the relationship between performers and audience, and parallels from that and between designer and player, politician and voter. Like the nature walk, bring sensible shoes that you wouldn’t mind getting a bit muddy. Studs not required.

Write up: Jam Game Jam, A Game Jam With Jam

Posted on: No Comments

Nat Marco had a few ideas for things to run at Bit of Alright, and one of them was a game jam, conducted using jam. So technically, not just jam games, but jam jam games. On the day, we got quite lucky with the weather, so could run things on deck in the sunshine. Massive thanks to Nat Marco and Jonathan Whiting for running such energetic workshops up there.

Here’s a write up from Nat of the games people came up with, with photos by Jessica Bernard.




The tasty drawing guessing game!


You will need:

A jar of jam
A funnel
A wooden spoon
Some paper cut into squares
A pen
Minimum 2 players
Create your image deck — Use the pen to write names of simple shapes or pictures on some of the paper squares e.g. smiley face, star, triangle etc.

How to play:

Form teams of 2 or more players. Each team takes turns to draw/guess. The player who most recently ate jam draws first. The guessing player keeps their eyes shut during the drawing and guessing process. Points are awarded for correct guesses.

How to draw:

Take a piece of paper from the image deck to find out what to draw. Fill the funnel with jam and use the wooden spoon to push the jam out of the end (a bit like a piping bag). Draw the image on the paper using this funnel technique.

How to guess:

Places the drawing in the guessing players hand. The guessing player needs to lick the drawing to try to figure out what the picture is with their tongue. If they guess it correctly they win a point.
**Remember — guessing players must keep their eyes closed!


Orange, Lemon, Lime

Catch with a confusing citrus twist!


You will need:
1 lemon
1 lime
1 Orange
Forfeits — Half a lemon spread with marmalade, half an orange spread with lemon curd.
2 players
** Playing with forfeits is optional.

How to play:

One player holds the lemon in one hand and the orange in the other. The other player holds the lime. The player with the orange and lemon throws a fruit first — the other player has to catch it. Before catching a fruit the player must shout out the following:
Before catching an orange the player must shout — lemon.
Before catching a lemon the player must shout — orange.
Before catching a lime the player must shout — lime.
Players take it in turns to throw a fruit to each other. If someone forgets to shout out a fruit or shouts out the wrong fruit they lose a life. Lose three lives and you must eat one of the forfeits! If you’re playing without forfeits the first person to lose all three lives is the loser…



The musical memory game!


You will need:
4 empty jam jars (with lids)
4 wooden spoons
4 players

How to play:
Each player takes a jam jar and a spoon. Form teams of two and sit diagonally from your team mate around a table. Each player should be sitting next to and opposite someone from the other team. The aim of the game is for each team to build up a tune by tapping their jar. Each time a member of the team plays a tune, it must be the last one played plus an new note at the end. Players must try not to get distracted by the other teams tune!

The player who last ate jam starts by playing a simple 3 note tune on their jam jar. The player sitting next to them (clockwise) then plays their simple 3 note tune on their jar. The next player must play their team mates tune (the first one played) plus an extra note at the end. The player next to them plays their team mates 3 note tune plus an extra note at the end. It’s now the first players turn again, they must play the tune their team mate played, plus an extra note. This continues until someone gets it wrong.

It’s probably sensible to have an additional player who sits out of the memory game so someone can verify if players are playing the correct tunes.

Players cannot play the same note more than 3 times in a row.



The game of sweet sugary victory!


This game seemed rather complicated so I don’t know the exact rules. We’ll need to ask Oscar! The general idea seemed to be to flick jam jar lids through an obstacle course in order to destroy all your opponents sugar cube towers. There were wooden spoon boundaries for the course. If you flicked your lid outside the boundaries it’s position is reset. There are fruit and funnel bumpers to avoid and sugar cube turn markers. I’m afraid I don’t know much more!

You will need:
2 funnels
6 jam jar lids (3 in each colour)
sugar cubes
wooden spoons
1 orange
1 lemon
1 lime

The winner is the one to destroy all their opponents towers first!


Jam Drop

Messy jam dropping fun!


You will need:
1 wooden spoon
3 empty jars
1 jar of strawberry jam
1 dollop of strawberry jam
1 dollop of mixed berry jam
1 dollop of lemon curd
A staircase
How to play:
Put 1 dollop of jam into the empty jars (1 with strawberry, 1 with mixed berry and 1 with curd). Line these up next to each other on the floor by the stair case. The lemon curd jar should be in the middle. Players take turns to pick a stair and drop a blob of strawberry jam, using a wooden spoon, down into the jars below. The higher up the stair, the bigger the score multiplier but the harder it is to aim. There is a no leaning rule — players must release their blob of jam from a fully upright position. Players get to drop 3 blobs of jam each turn.

Point are awarded in the following ways:
+ 10 for getting strawberry jam in the strawberry jam jar.
+ 5 for getting jam in the mixed berry jam jar.
– 10 for getting jam in the lemon curd jar.


Our thanks again to Nat!