Feral Bulletins

Join this infrequent list to get occasional updates on Feral Vector and upcoming events. We promise this will be a low traffic list, you'll always have a clear option to unsubscribe, and we won't pass your email address to anyone else.

Powered by MailChimp

> Close this <

Archive for the ‘Live Games’ Category

Live Games for Feral Vector 2017

Posted on: No Comments

We have a welter of games for you at Feral Vector next week! Places on these will be limited, some workshops and live games will be happening at the same time as each other, and signup links for these as well as workshops will be going out to ticket holders on Friday.

Last year, we ran a LARP about post-apocalyptic business cargo cults, titled Business Year 2000. Competing startups attempted to summon an Angel Investor and drive back the Green Blight. They all failed, together. This financial year, it returns as: Business Year 2001: A Business Odyssey.

Business Year 2000

One of the inspirations for BY2K was the writing of Nate Crowley, who, the very day we ran it last year, announced Big Mike Lunchtime’s Business Training ’95. We’re delighted to say Nate’s been writing BY2K1 with us, and it is going to be very special.

Jim Thompson will be running several games at Feral Vector. The first is Martian Gardens, which will run for the entirety of Feral Vector:

Jim Thompson - Martian Gardens

“A game for everyone! Martian Gardens is a deeply social game for everyone attending Feral Vector. As pioneers of the new frontier you are tasked with making the barren landscape of Mars fertile again with a range of tailored fauna. No single person has enough resources to make this happen so you must choose your strategy in order to make the deserts bloom.

The game will run across the length of Feral Vector and players can be as active or as reflective as they like. You might be a lone outpost of floral beauty or you might collaborate with others and pool your resources to achieve bigger things!

An opportunity to express marvellous acts of beauty across the face of a whole planet.”

The second, a much shorter LARP, is titled Deep Green:

Jim Thompson - Deep Green

“Deep Green is a short larp that pitches players into the task of being responsible for the last ever natural living things. The pressure of the tasks you must complete makes every choice one of delicate balance and compromise, not everyone’s priorities are the same. If this is not difficult enough, outside forces and the pressure of time will challenge your wit and wisdom. All choices have consequences.

The game is suitable for those completely new to larp as well as experienced larpers. No prior preparation is required. Just come along prepared to jump into a role playing game and see how well you can navigate the challenges the situation creates for you.”

Announcing: The Wicker Jam

Posted on: No Comments

Part of doing Feral Vector in Hebden Bridge is access to good outdoor space: it’s right next to Nutclough, with its woods, wildflowers, ponds, footpaths, and remnants of Victorian industrial architecture. Adam Dixon will be running BUSINESS YEAR 2000, a LARP you can find a little more about on the schedule. We want to make even more use of it though, so: The Wicker Jam.

The Wicker Jam

You’ve probably taken part in a game jam, right? What would you make if you didn’t have a computer, could only use things you found, and instead of an office or computer lab, you were all in the woods? Folk games, of course! Jonathan Whiting will be running The Wicker Jam, a single afternoon game jam about folk games made entirely from found things. Think stones, twigs, leaves and flowers.

We massively encourage designers to make site specific games, and we’ll be doing our damndest to document them in some way. Inspiration is great, but please do not actually build a giant wicker person then sacrifice someone in it. As well as not being much fun for that one specific person, we’re pretty sure it would violate several health and safety regulations and the code of conduct. It’s a public space; there are going to be a few people walking their dogs or playing with their kids.

Day tickets are still available, and from this moment on come with a solid gold guarantee that you will not become a human sacrifice.

(I’d like to thank Jonathan for stepping up to run this, and Ste Curran for letting me bounce thoughts back and forth after this name popped into my head a few weeks ago).

First Speakers/Doers/Things for 2016

Posted on: No Comments

BOOOOM! Feral Vector is back. In case you didn’t see yet, tickets are available right this very second from ti.to. We have a whole heap of exciting things planned for Feral Vector this year.

Emily Short will be speaking about interactive narrative structures, and Humble Grove will be showing their new, beautiful point-and-click thing 29, of which here are some incredible gifs:

Humble Grove: 29; bedroom gif

Here’s a bathroom, and here’s a rather large gif showing an exterior, so we’re linking it instead (more of their work on tumblr and twitter).

Local multiplayer game Flat Heroes will be playable there (it’s being crafted in Manchester, which I guess makes it local local multiplayer?), as well as Team Lazer Beam‘s Wrestling With Emotions. Can you create a pro wrestler and find their perfect match?

Team Lazer Beam: Wrestling With Emotions

We also particularly want to focus on making stuff this year. TO THAT END: