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Archive for the ‘Live Games’ Category

Announcing: The Wicker Jam

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Part of doing Feral Vector in Hebden Bridge is access to good outdoor space: it’s right next to Nutclough, with its woods, wildflowers, ponds, footpaths, and remnants of Victorian industrial architecture. Adam Dixon will be running BUSINESS YEAR 2000, a LARP you can find a little more about on the schedule. We want to make even more use of it though, so: The Wicker Jam.

The Wicker Jam

You’ve probably taken part in a game jam, right? What would you make if you didn’t have a computer, could only use things you found, and instead of an office or computer lab, you were all in the woods? Folk games, of course! Jonathan Whiting will be running The Wicker Jam, a single afternoon game jam about folk games made entirely from found things. Think stones, twigs, leaves and flowers.

We massively encourage designers to make site specific games, and we’ll be doing our damndest to document them in some way. Inspiration is great, but please do not actually build a giant wicker person then sacrifice someone in it. As well as not being much fun for that one specific person, we’re pretty sure it would violate several health and safety regulations and the code of conduct. It’s a public space; there are going to be a few people walking their dogs or playing with their kids.

Day tickets are still available, and from this moment on come with a solid gold guarantee that you will not become a human sacrifice.

(I’d like to thank Jonathan for stepping up to run this, and Ste Curran for letting me bounce thoughts back and forth after this name popped into my head a few weeks ago).

First Speakers/Doers/Things for 2016

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BOOOOM! Feral Vector is back. In case you didn’t see yet, tickets are available right this very second from ti.to. We have a whole heap of exciting things planned for Feral Vector this year.

Emily Short will be speaking about interactive narrative structures, and Humble Grove will be showing their new, beautiful point-and-click thing 29, of which here are some incredible gifs:

Humble Grove: 29; bedroom gif

Here’s a bathroom, and here’s a rather large gif showing an exterior, so we’re linking it instead (more of their work on tumblr and twitter).

Local multiplayer game Flat Heroes will be playable there (it’s being crafted in Manchester, which I guess makes it local local multiplayer?), as well as Team Lazer Beam‘s Wrestling With Emotions. Can you create a pro wrestler and find their perfect match?

Team Lazer Beam: Wrestling With Emotions

We also particularly want to focus on making stuff this year. TO THAT END:


Workshops 2015

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Our workshops for next week are below. Expect to make stuff, learn stuff, and go on walks. Spaces are are limited so we have a booking system, for which a link and link and password will be sent out to ticket holders only, first thing on TUESDAY 26th.


George Buckenham: Making Twitter Bots
Twitter bots are a weird little things that can do all kinds of stuff. They’re now going far beyond the Markov chain _ebooks bots of a few years ago. George will teach you how to make your own, with a little help from Harry Giles. Some of our favorites at the moment are @pixelsorter, which takes the pixels in any image you tweet at it and makes them into a new image.
@tiny_astro_naut, which uses the output of another bot, @tiny_star_field, as its input.
@massconnect4, which takes input from teams of people @ing it, then renders the board using emoji.
Also the kind of, probably NSFW, but hilarious @suxting.

Alex Johansson: Cardboard Beats Keyboard
An introduction to building custom hardware. Using MakeyMakeys and a whole heap of cardboard, Alex will show you how to wire a prototype controller up and get it talking to your computer as if it’s a USB keyboard.

Ed Key: Botany Walk
Ed Key will take you walking on a short loop through the nearby woods and lanes, peering closely at, smelling and tasting plants that you find, whilst avoiding being poisoned. The discussion will also include thinking about what wilderness and wild growing plants mean. Learning about the environment they’re growing in as an emergent system, but perhaps also about running wild from cultivation or avoiding the strimmer. Beyond the physical, once we can identify plants, a web of folk-names and forgotten uses becomes visible… Make sure to bring sensible footwear if you book for this.

Harry Giles: Gamepoems
If you’re a writer, if you enjoy playing with language, if you like the idea of playing Mornington Crescent, this workshop may be for you. Gamepoems are en emerging experimental form that some game designers are playing with. Gamepoems are not restricted to mischief or being silly, but our latest favourite example is definitely CORSON.

Gareth Briggs: Political Football
An actual game of football, but with different rules. It’s a game about the relationship between performers and audience, and parallels from that and between designer and player, politician and voter. Like the nature walk, bring sensible shoes that you wouldn’t mind getting a bit muddy. Studs not required.