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Archive for the ‘Games’ Category

Announcing: The Wicker Jam

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Part of doing Feral Vector in Hebden Bridge is access to good outdoor space: it’s right next to Nutclough, with its woods, wildflowers, ponds, footpaths, and remnants of Victorian industrial architecture. Adam Dixon will be running BUSINESS YEAR 2000, a LARP you can find a little more about on the schedule. We want to make even more use of it though, so: The Wicker Jam.

The Wicker Jam

You’ve probably taken part in a game jam, right? What would you make if you didn’t have a computer, could only use things you found, and instead of an office or computer lab, you were all in the woods? Folk games, of course! Jonathan Whiting will be running The Wicker Jam, a single afternoon game jam about folk games made entirely from found things. Think stones, twigs, leaves and flowers.

We massively encourage designers to make site specific games, and we’ll be doing our damndest to document them in some way. Inspiration is great, but please do not actually build a giant wicker person then sacrifice someone in it. As well as not being much fun for that one specific person, we’re pretty sure it would violate several health and safety regulations and the code of conduct. It’s a public space; there are going to be a few people walking their dogs or playing with their kids.

Day tickets are still available, and from this moment on come with a solid gold guarantee that you will not become a human sacrifice.

(I’d like to thank Jonathan for stepping up to run this, and Ste Curran for letting me bounce thoughts back and forth after this name popped into my head a few weeks ago).

MORE THINGS! MACHINES FOR THE MACHINE GOD! PRESENTERS FOR THE EXTEMPORANEOUS THRONE!

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Dr. Caligula’s Pirate Willy Workshop might be impossible to reproduce, even with the best colour photocopier. We hope you’re ready. Wetgenes will be running it at Feral Vector, and we’ll say no more for now.

feralwilly_big

DOOM! The DOOM Piano is returning to life and will be at Feral Vector. Built in 2013 with a host of designers including Sos Sosowski, George Buckenham, and Jonatan van Hove, we got quite a few accusations it was faked. It wasn’t. It’s a fully functional piano that also creates keyboard input, and runs a custom build of DOOM. Here’s a video of Martin Hollis playing it. We’re bringing it up to Yorkshire and refurbishing it. Here’s a photo of the not-durable-enough guts we put in it the first time:

DOOM Piano guts

Henrike Lode will be travelling over from Copenhagen to give an expanded version of her talk “Games No One Wants To Make With Me“. Henrike is also one of the developers behind Machineers, but has many, many other ideas for games. Such as:

“This is nipple effect. I want to make game where you’re presented with a picture of breasts that you have to identify as male or female, and if you think they’re female you have to cover the nipples with a picture of male nipples, but if you accidentally place male nipples on male breasts you lose because that’s censorship.”
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More Speakers, Things and Games

We’re excited to announce our next bunch of speakers, doers, and things: Katharine Neil! Elizabeth Simoens! Alex Roberts! Overcooked! Line Wobbler! Chalo Chalo!

Bizarre co-op kitchen sim Overcooked will be playable. Here’s a gif of some chefs in space:

Overcooked

Katharine Neil will be travelling over from Paris to speak. Katharine began her game development career in 1998, led the team behind the Escape from Woomera; and following her escape from AAA has worked on indie games including her own Alone in the Park and Lady Shotgun’s Buddha Finger. She also recently completed a PhD on experimental game design tools.

Alone In The Park - Katharine Neil

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